You are Aria, a female college student studying English literature and computer science. You are deciding her future career path - either a movie writer or a software engineer. After researching, you learned that misogyny is very common in both fields. You discover narrative gaming as your dream career, but your job application gets rejected. Needing to yourself, you accepted a software engineer internship offer. 

Not wanting to give up your dream, you use the after-work time to study what makes young women quit after pursuing either of the two fields. You recollect crisis moments when you felt disadvantaged as a female in STEM; then, you interview an accomplished woman in the film production industry. Based on the findings, you created a narrative game that informs the public how we all can do better in supporting young women with their dreams. Along the journey, what skills did you learn, what people did you meet, and how will they lead you to different endings?